Avantgarde VR Film

THE CHALLENGE
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The new age VR filmmaking is still being approached in the 2D format.
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The focus is much on the content and not on the filmmaking techniques thus the new degrees of freedom possible are not properly acquainted.
THE OUTCOME
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With this project is about exploring new visual grammar for generating Virtual Reality content.
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The intention was to understand the new medium of Virtual Reality and all its complexities through exploration.
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Various aspects of narrative theory and Perceptual Virtuality have been explored as part of this project. We tried to integrate various aspects such as Epistemology of Technology, Media Theory, Human Psychology, and other aspects which could be crucial for the understanding of VR as a new medium.
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Our final prototype could stand out to be an Avant-Garde film in VR which could help to define the visual, aesthetic and experiential grammar of the medium.
MY ROLE (2017-18)
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Creating the environments using Blender, Coding camera movements using C# in Unity, Touch Designer for visual effects
GLIMPSES FROM THE PROCESS
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Creating canteen and prominent buildings in our undergraduate college in Blender

Real World

Real World

Virtual World - Created in Blender, shot in Unity

Virtual World - Created in Blender, shot in Unity
2. Coding Camera & Object Movements using C# in Unity

3. Streaming Kinect content real-time in Unity and screen capturing the content from there

4. Using Touch Designer to create new filters


BREAKTHROUGHS
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Connecting Virtual and Real worlds - By streaming real time captured via Kinect to the environment in Unity
2. Hyperlinking worlds in a VR narrative
3. Employing Distractor techniques to surface the user from deeper narratives to base narrative
4. Experimenting with 2D screens, morphed speed effects, zoom in/out style varying the distances etc.,
FINAL OUTPUT
Watch this 360 degree Virtual Reality film on YouTube, Cardboard/Oculus recommended but you can use mouse to play around the 360 degree space